Releasing at Skin Fair this year (runs from 12th March through to 29th March 2021) George is the first male HDPRO head from Catwa Clip. Brother to the two current female heads—MajerSoft and MajerEdged—George is an HD (High Definition) advanced Bento head with some fantastic features and a very special trick up his sleeve (which I’ll cover at the end of this post).
Before I get into the details of how to set up your HDPRO head, and cover the basics of working with it, I’m going to have a bit of a Q&A session. Much of this post will be copied over from the female HDPRO Guide (since working with the HDPRO heads is the same, no matter which one you’re using—barring a couple of little extras such as facial hair).
What is HDPRO?
HDPRO is a new range of advanced Bento mesh heads, created by Catwa Clip of CATWA store. They have many new features (some of which have never been seen before on the Second Life grid), new smoother rigging, high definition textures and materials, and an improved UV mapping that’s now as close as possible to the default Second Life UV. It is also the first Catwa head to feature the new Universal Neck that you will begin to see more of around the grid. Universal Neck is a collaboration between mesh head and body creators to all use a common neck, ensuring that you will not have to worry about neck seams and neck fixes in future.
Where can I get HDPRO?
You can pick up both the demos (please, ALWAYS try a demo of any mesh head or body before purchase!) and the full versions of the HDPRO heads from the Catwa store inworld or from the Catwa Marketplace store.
Note: the male HDPRO head will be released on 12th March, and only available at Skin Fair until the event closes, at which time it will be moved to the Catwa store.
Is HDPRO Bakes on Mesh (BoM) compatible?
Yes. While you can use skin appliers and other appliers on HDPRO, it has been created with BoM in mind. You will find that more and more creators are now moving to BoM heads and bodies, and HDPRO is no exception. If you are familiar with Catwa’s Bento heads then you will know that they feature more than one layer, allowing for greater customisation via the upper and lower layers. With HDPRO these layers have changed and the focus is more on BoM layering, but you still have some applier support.
To learn more about Bakes on Mesh (BoM) read my Bakes on Mesh ‘for Dummies’ guide.
Can I still use appliers on HDPRO?
Yes. HDPRO will take Catwa appliers (and Omega appliers, with the Omega relay for Catwa) for skin, lips, eyes, eye makeup OR brows (I’ll get into the exact specifics of that shortly when I explain the new Eye Mask area), and ears. However, the additional hairbase, blush, and neck layers have been removed from HDPRO. This means—for instance—that you cannot wear an applier skin and then put an applier hairbase on top of it. Nor can you wear an applier skin and cheek tattoo or freckles. Many hairstyles come with a built-in hairbase look these days, but if you want to wear a textured hairbase with HDPRO then you will need to activate BoM and use a BoM skin and BoM hairbase.
As mentioned previously, with more and more of the grid moving to BoM, the focus of HDPRO is Bakes on Mesh, but Catwa has retained applier support for some areas of the head and improved it for those areas, too, as the Eye Mask area, Lips area, Ear Mask area, and facial hair add-on are all HD, allowing for much higher definition textures.
Note: You must be wearing the HDPRO Style HUD when using appliers.
Will my old Catwa appliers still work on HDPRO?
Yes, but be aware that because the UV mapping is different on HDPRO some older Catwa appliers may not look quite correct, especially around the eyes, nose, and brows. There is no hairbase, neck tattoo, or blush layer, so appliers for those will not work. Please consider enabling BoM on your head and using BoM layers for hairbases, blush, freckles, and tattoos that come up over the neck, etc.
Note: You must be wearing the HDPRO Style HUD when using appliers.
What skins come with HDPRO?
All included skins with HDPRO are in BoM tattoo layer format. At the time of writing this post, the initial skins for the male head are by LV Designs.
Why does the demo have pieces missing from it? Is it broken?
The demo has small strips of ‘missing pixels’ as an anti-copybot precaution. HDPRO demos are fully functional, and are not broken. You can do everything with the demo that you will be able to do with the full version. Please note that the demo only contains the Bento ears version, and not the earless version or non-Bento ears version. Nor does it contain the BoM skins.
I already have a CATWA head. Will it be upgraded to HDPRO?
Sorry, but no. HDPRO is an entirely new type of head. It is a completely different build with completely different rigging. It won’t be possible to ‘upgrade’ a non-HDPRO head to be HDPRO. There is no option to ‘pay the extra L$900 difference’ and get an HDPRO head if you already own a Catwa Bento head! Trust me, we’ve already been asked this a lot, and it is not going to happen. It’s not as if you can ‘trade in’ your old Catwa head like you can a used car ;-)
To clarify again—since people seem to be misreading this and have already asked if the ‘upgrade offer’ is still ongoing—it is not possible to ‘upgrade’ your current Catwa Bento head to be an HDPRO head. HDPRO is an entirely different product, with entirely different build and rigging. There is no upgrade offer, because it’s not an ‘upgrade’.
I’m sorry for all the bold text in this part, but there are apparently “rumours” on the internet that it’s possible to pay L$900 if you already own a Catwa head, and get an HDPRO head for just those extra L$900. Those rumours are false.
Do I need to have Advanced Lighting enabled in order to use or see HDPRO?
No, your viewer’s Advanced Lighting Model (ALM) is not a necessary requirement. You will, however, not be able to see any of the materials used on your head if you don’t have ALM activated. If you plan to try out all the features of your HDPRO head, it is advised to briefly activate ALM to check that you’ve not overdone any materials setting that may make you look odd to those who do have ALM enabled.
Please be aware that it’s possible to run ALM even on medium graphics settings. You don’t need to be on Ultra to have ALM running! Simply enabling ALM with medium graphics and setting your Shadows to Sun/Moon will not put too much of a load on anything but the oldest of computers.
What bodies work with HDPRO?
- Signature Gianni & Geralt (make sure you use the SL neck version, not the default neck version – see below for reason why)
- Legacy & Legacy Athletic (but be aware that the male Legacy bodies are still awaiting the v1.3 updates that all the Legacy female bodies have had, with some tweaks to the neck. I’m using Legacy throughout this post.)
Signature users: Ensure that you’re using the SL Neck version of your body, not the Default Neck version. (If you only have Default Neck and New Neck in your body’s folder, then you need to update, as the ‘New Neck’ has been changed to the ‘SL neck’.) Only the SL Neck versions of Signature male bodies will fit seamlessly with HDPRO heads. See this video for an example, and also the images below:
Note that there is still a skintone difference between head and body on the right-hand image. Set your graphics preferences as detailed in that image and the tone difference will vanish.
Belleza Jake may not work seamlessly with HDPRO, as Jake has not been updated in a couple of years now, and doesn’t have the universal neck that HDPRO uses. This means that if you’re using any brand of head with a universal neck, you may not get a seamless match with Jake.
Update: Belleza Jake has now updated to v3.0 and features the universal neck, so if you have an older version go to the Belleza store to get a redelivery.
Resizing the HUDs
Both the Style HUD and the Anim HUD can be resized.
Style HUD resize
1: Open the Settings tab
2: At the bottom of the tab, move the Size slider to the right
Resizing the Style HUD will move it down and away from the Favourites bar of your viewer. So if it’s in the way of that, make it bigger!
Anim HUD resize
1: Click the outward-facing arrows at the top of the right side of the HUD, as many times as you need to, until the HUD is the size that you want
Putting a skin onto the head
When you first wear your HDPRO head it will appear a plain flesh tone. You can either wear an alpha layer and apply a Catwa (or Omega, with the Omega relay for Catwa) skin, or you can activate BoM on the head. A reminder, though: if you wear a skin applier you cannot then add a hairbase applier over the top of it. You must be wearing the HDPRO Style HUD when using appliers.
Activating BoM on HDPRO
1: Remove your alpha layers (they are not needed for BoM, unless you intend to continue using applier eyes—either from the HDPRO HUD or a third party applier—for which you will need to add the CATWA HDPRO ALPHA EYES [Applier Eyes] [BOM the rest] alpha layer from your head’s folder)
2: Add the CATWA HDPRO HUD STYLE
3: Open the Skin tab
4: Click the BoM button
Your HDPRO head comes with an unpackable set of BoM skins in tattoo layer format. These are for the head only, so you will need to purchase the matching body skins. LV Designs’ head skins match to body skins by Stray Dog.
Colouring sections of the head
When you first wear the HDPRO head, the eyelashes, lacrimal, teeth, tongue, and inner mouth are all textured with basic tones. We’re going to customise them one at a time.
Colouring the lashes
HDPRO heads have two sets of lashes: Pro and Basic. Pro lashes are especially painted with detailed textures and materials, and come in four base colours (black, brown, blonde, and grey) that you can subsequently tint if required. Basic lashes are plain white tintable lashes without materials.
1: Open the Eyelash tab
2: Choose the style you want by selecting one of the two small boxes between PRO and BASIC. The box you select will be filled with a light grey colour. In the image below, the Pro lashes are selected
3: Select the lash style you want from the eyelash images. You can mix and match upper and lower lash styles by selecting one of the two small boxes between UPPER and LOWER and then clicking the lash icon for the style that you want to apply to that particular lash section. In the image below, both upper and lower lashes are selected. You can also use the SIZE slider to change the length of your lashes.
4: To change PRO lash base colours, click the same lash icon repeatedly. 1 = black, 2 = brown, 3 = blonde, 4 = grey. (Yes, you can even use this to colour the upper and lower lashes in different base shades!) Basically, anywhere that you see the below icon on the Style HUD it means you can click the same icon more than once to access different options:
5: Open the Tint tab
6: Select the eyelash icon under Active Layer
7: Click in the large ‘rainbow box’ to select your base colour. The higher in the box you click, the more intense the colour. The lower in the box you click, the more muted the colour
8: Click in the thin ‘monochrome slider panel’ to fine-tune your base colour: darker to the left and lighter to the right
Want to find a nice brown shade? Click around this area in the rainbow panel for your base colour:
Tinting the Basic lashes works exactly the same way, except Basic lashes don’t have the four clickable starting colour options. They are just plain white. Select the box next to BASIC, then tint the lashes as shown in the above video.
Colouring the Lacrimal
The lacrimal is the small ‘tear duct’ at the inner corner of the eye. The HDPRO Style HUD has five tones for it.
1: Open the Eyes tab
2: Select the lacrimal colour that you want.
3: The first click on the lacrimal option will change the colour and add materials. A second click on the same option will remove the materials
4: If desired, the lacrimal can be further tinted using the Tint tab. Click the lacrimal icon under ACTIVE LAYER and tint as shown above
This section also has the waterline (or ‘tear’) as shown in the second part of that video. You have five options of intensity for that—four blended materials, and one without materials—with the softest being on the left and the ‘struck-through star’ being the non-materials version.
Colouring the teeth, inner mouth, and tongue
When you first wear the head, the teeth, inner mouth, and tongue are all in basic tones. They can be styled individually using the Mouth tab. It’s also useful to use the Freeze Mouth option, so you can see what you’re doing.
The mouth styling options have three boxes, as below. Check the box next to the option you want to texture. From left to right they are: Teeth – Inner Mouth – Tongue. As before, the box that you have selected will be filled with light grey. In the image below, the inner mouth is selected.
Here is the mouth styling section in full (minus the materials sections, as we are focusing solely on getting you set up in this post.)
The top row of coloured images is for normal tongue, and the bottom row is for split tongue. The MED/SML boxes (to the right of the main styling option boxes) are to adjust the width of the tongue.
1: Select your teeth style from the tooth images. You have multiple options, including gaps, a chipped tooth (it’s a very small chip; don’t expect to look like you’ve had a fist in your face!), and vampire fangs.
2: Check the box next to the ‘tooth’ icon (the left of the three boxes) and click through the coloured mouth images to find your favourite teeth texture. All eight boxes will give a different texture, with the last one on the bottom row being a bloodied one. (TIP: Finding the teeth textures are too bright with the facelight enabled? Watch this video to learn how the Environment slider can help you out!)
3: Check the box below the ‘open mouth’ icon (the middle of the three boxes) and click through the coloured mouth images to find your favourite inner mouth texture. All eight boxes will give a different texture
4: Click the box to the left of the ‘tongue’ icon (the right of the three boxes) and click through the coloured mouth images to find your favourite tongue texture. The colours are mirrored from the top row to the bottom row, with the bottom row featuring a split tongue.
Opting for vampire teeth? Make sure you check the SML option for the tongue, because that’s the best fit for the fangs. See video below.
Small tongue size video:
Activating BoM on HDPRO Eyes
Bakes on Mesh (BoM) can be activated on both the iris (texture) and sclera (shine overlay) of the eyes. If you just want to have your BoM/system eye textures appearing on your HDPRO mesh eyes, then you only want to activate BoM on the iris. Below is an image of the meshes themselves, from Catwa, so you can see what they look like:
Take a look at the icons below. The left is for the iris (eye texture or coloured part of the eye) and the right is for the sclera (transparent shine overlay). To remember which is which, just look at which part of the icon is white.
You can see that the box on the left is filled with light grey, so that means I have the iris (eye texture) selected. This is the correct box to have selected when you want to enable BoM on the eyes so that your BoM/system eyes appear on your mesh eyes.
1: Detach any eye alpha that you’re wearing
2: With the IRIS (left side) box checked, click the BoM button. It will highlight pale grey, as below:
3: Your BoM/system eyes will now be showing on your mesh eyes
4: To deactivate BoM on your eyes, attach your eye alpha (note that this will make your eyes turn red all over) and click the BoM button again. The pale grey highlight will disappear, as below, and your eye appliers will show again:
You can use any Catwa eye appliers on HDPRO eyes, including the ones in the HDPRO Style HUD, any third party eye appliers for Catwa, and any Omega appliers (as long as—for that last one—you’re wearing the Omega relay for Catwa.) Make sure that you have the IRIS (left box) checked before you click the eye applier. Ensure that you’re wearing the HDPRO Style HUD when you want to use third party appliers.
If you want to learn more about the materials of the eye (to add some shine and reflections) then keep reading.
If you’re using applier eyes and you see something that looks like a glitch at the top of your eyeball, make sure you’re wearing an eye alpha. There is a slight offset between the HDPRO eyes and the system avatar eyes; enough to make you think you don’t need an alpha to hide the system eyes, but they will glitch through the top of the HDPRO eyeball if you’re not wearing an alpha.
Using materials on HDPRO Eyes (Advanced Lighting must be enabled in your viewer to see materials)
To use the materials option on HDPRO eyes you will need to check the box on the right of the eyes selector. This will set your ‘target’ to the sclera, which is the transparent shine and reflection overlay. Here’s a look at the Eye Materials section:
That looks like a lot of stuff, but I’ll break it down for you below.
- Sclera Blend slider. This allows you to adjust the level of materials shine on your eyes
- The eye selector. To use the materials option, check the right hand box so that it’s filled with light grey
- The BoM button. We’ve just covered that one
- These are the two included sclera materials presets. They will place a glistening 3D-look shine on your eyes. Watch the video below to see them in action
- Glossiness, Strength, and Environment sliders. Glossiness controls the shine value (amount of shine). Strength controls the level of shine (it does this by adjusting the shine colour from white to grey, but it doesn’t mean you see a grey shine; it just means the shine gets a bit less bright). Environment is the slider that should be used with caution, as it will put a very shiny, metallic gloss on anything it’s applied to. Use it sparingly!
- The CLEAR button. This will clear any materials that you’ve applied to the eyes (as long as you have the SCLERA [right box] selected in the eye selector panel. See No.1 on this list)
- Right and Left eye selectors. This allows you to select which eye you want to act on. If you have the IRIS (left box) selected you can use the R and L options to apply different eye textures from the Style HUD, giving you a heterochromic look. If you have the SCLERA selected (right box) then you can apply different materials to each eye by selecting the R and L boxes.
- Eye appliers. You will notice that there are four columns of these: one column for each eye colour, going from lightest on the top to darkest on the bottom. But there are also three rows. Look closely at each row and you will see that—for each eye colour on each row—there is a different highlight: reflected eyelashes, ‘windows’, large circle, and small circle. With the SCLERA (right box) selected you can change the reflected highlights on your eyes
Watch the video below to see how to activate and deactivate BoM, and use eye appliers (both from the HDPRO Style HUD and a third-party applier). Since this video has some text instructions on it that may be difficult to read at the resolution this blog allows for, click here to watch the video in full size. Apologies that it goes quickly! You can always pause it to read the text.
Here is an overview of using the materials option on the eyes. Click here to view it in full size if you can’t see the text very well:
And staying with materials, here’s a more detailed side view that shows them in action:
But I’m a BLOKE, Skell! I don’t want to wear lipstick!
Sure thing. But there will be some really nice general lip appliers available once creators have had a chance to start working with the dev kit. It ain’t all going to be bright red lippy! In any case, below I’m going to give you a quick walkthrough and video about the HD Lips section of the HUD. And hey, some guys do wear lipstick sometimes: goths, drag queens, and those of us who like to straddle the gender line on occasion…
You can use any Catwa HD lipstick (including the ones for older Catwa HD Lips), Catwa lipstick, Omega lipstick (with the Omega relay for Catwa) or BoM tattoo layer lipstick on the HDPRO head. The lipsticks included on the HDPRO Style HUD are HD ones, and you have additional materials options for them below the lipstick appliers. Advanced Lighting must be enabled in your viewer to be able to see the materials, but it is not a requirement if you just want to see the HD Lipsticks. (This is different from the HD Lips add-on for the older Catwa Bento heads, such as Catya. Those HD Lips do require Advanced Lighting to be enabled.)
Please note: You cannot use HDPRO Lip Appliers on the HD Lips add-ons that come with the older, pre-HDPRO Catwa female Bento heads. While older appliers are forwards-compatible with HDPRO, the HDPRO appliers are not backwards-compatible for the older heads.
Apply the lipstick just as you would any other lipstick, either from the HDPRO Style HUD, or a third party applier (must be wearing the HDPRO Style HUD when using appliers). For BoM tattoo layer lipsticks to show up you need to have BoM enabled on the head.
The CLEAR button beneath the HUD lipsticks will clear any applier lipstick that you’re wearing.
The BLEND slider allows you to adjust the opacity of the lipsticks. Want a sheer, slightly-coloured lipgloss effect? Apply a lipstick, blend it down, then apply some materials shine.
The MATERIALS icons will apply one of four types of materials to your lips. (Advanced Lighting must be enabled in order to see the materials.) You can control the level of shine using the Glossiness and Strength sliders beneath the Materials icons. You will need some kind of lighting nearby in order to see the materials at their best. Note how—in the video below—I show what the materials look like when I turn off the facelight.
The CLEAR button beneath the Glossiness and Strength sliders will clear any materials that you have applied to the lips.
Changing the ear style and animation – must be wearing the BentoEar version of the head!
There are a lot of things on the ears tab, but since this is a Quick Start Guide I’m only going to deal with the section that changes the ear type. To be able to use these sections of the HUD you must be wearing the BentoEar version of your HDPRO head. They will not work if you’re using the NonBentoEar version or (rather obviously) the Earless version.
STYLE – This is where you can get your ‘elf ear’ on. Each of the four icons will stretch out the tips of your ears.
ROTATION – This allows you to adjust the angle of your ears. Have them close to your head or sticking out sideways!
ANIMATE – Checking this box will start a subtle animation running on your ears. It won’t work on the human ear, but will work on the other three styles. Your head’s brain (which really is the brain of your HDPRO head; it’s where all the scripting lives) will detect whether you are standing, sitting, flying, or walking, and it will change the animations accordingly.
Using the Eye Mask section
The Eye Mask section is brand new to HDPRO, and it’s the one tab that seems to confuse people, if any of the blog and vlog reviews that I’ve seen thus far are anything to go by.
The Eye Mask replaces the old separate eye and brow areas, blending them into a literal ‘eye mask’ area. (On the mesh itself it looks just like a ‘sleep mask’.) Like the lips (and the ear mask, which I’ve not covered in this blog post) the Eye Mask area is an HD area, which means that it allows for much higher definition textures. Get ready for those ultra-realistic #onfleek brows.
As mentioned at the start of this post. HDPRO is designed primarily for BoM, and it responds best to either full BoM or a BoM/applier hybrid. Because the Eye Mask is one single location that means you cannot wear separate applier brows and applier eye makeup. Creators may start making combined brow and eyemakeup appliers, but the best way to get the most out of the Eye Mask area is to ‘go BoM’ on your head, and use BoM brows and BoM makeup, a combination of either BoM brows and applier eye makeup, or applier brows and BoM makeup. (Don’t forget that BoM allows you to layer like crazy, so you can create some amazing and unique looks. Open up the BoM Pack in your HDPRO folder for a great starter kit of BoM hairbases, eye makeup, freckles, and other goodies.)
Note: You must be wearing the HDPRO Style HUD if you’re planning to use appliers.
The main part of the Eye Mask tab has six images in it, which comprise the six included applier options on the HUD. Down the left are images without an eyebrow above them, and down the right are images with an eyebrow above them:
Logically, that means that the images on the left apply without a brow (these can be layered over the top of either a BoM skin with brows on it, or a BoM skin and additional BoM brow layer), and the images on the right apply with a brow (for use with a browless skin).
- Left column, top to bottom: tintable eyeshadow – thin smudgy guyliner – thick smudgy guyliner
- Right column, top to bottom: tintable eyebrow – thin smudgy guyliner with eyebrow – thick smudgy guyliner with eyebrow
The CLEAR button below the images will clear any eye mask makeup or brows that you have applied
The BLEND slider allows you to control the opacity of what’s on the Eye Mask section
The MATERIALS panel will add materials shine to your eye and brow area (Advanced Lighting must be enabled, and a light source nearby to view materials at their best)
GLOSSINESS and STRENGTH sliders adjust the intensity and tone of the materials shine
The CLEAR button beneath the Materials section will clear any materials that you’ve added to the Eye Mask
The eyebrows are a mid-brown, but you can tint any and all of these items using the Tint tab. Note that any applier eyeshadow and brow combination on the Eye Mask cannot be tinted separately, as it’s one single layer. BoM eyeshadows and brows can—as long as they are separately added items and are modifiable—be tinted individually by editing the tattoo layer.
Did you know that you can save eyeshadow appliers to the HDPRO HUD and then apply them to separate eyes? Watch this video to see how to do it.
The Settings Tab
I know, I know. You’re waiting for those extra sliders, aren’t you? ;-) Well hold your horses, because we have one more tab to go before I dive into those!
The Settings tab is an important one, and it also has a couple of fun things on it, so this is one tab that I’m going to go through in its entirety for this post.
This is where you can hide sections of your HDPRO head. (Note: alpha layers can also be used for hiding, if you have specific requirements, e.g. for a particular hairstyle). Icons are:
Row 1: Scalp – Tongue – Brain
Row 2: Upper Lashes – Inner Mouth – Teeth
Row 3: Lower Lashes – Right Ear – Left Ear
Row 4: Tears – Iris – Lacrimal
This is a button that will save all appliers, tints, and materials you have applied to your head. (Note: it will not save BoM!) It’s especially useful when transferring your usual look to a new version of the head when updates come out. To use:
1: With your head set up how you like it, click the Preset Appliers ‘save’ icon
2: From the popup menu that appears, choose SAVE
3: With the new head attached, click the Preset Appliers ‘save’ icon again
4: From the popup menu that appears, choose APPLY
This allows you to reset parts of the head (or all of the head) to ‘factory settings’. Icons are:
Top row: Skin – Makeup
Bottom row: Alpha settings – Entire head (all settings)
Clicking the ‘speaker’ icon will enable or disable the clicking sound of the HUD
Colour Boxes, Transparency, Size
The Colour Boxes are a fun customisation option. They will ‘skin’ your HUDs (both the HDPRO Style HUD and the HDPRO Anim HUD) to the selected colour. Want a pink or navy blue HUD? Go for it!
The Transparency slider allows you to adjust the transparency of the main panels on the HDPRO Style HUD, as well as any popout panels such as the Tint panel and the Pose Freeze panels. It doesn’t affect the side panel of that HUD (the one with the selection icons on it) or any part of the HDPRO Anim HUD.
We already covered the Size slider at the start of this post. This one allows you to adjust the size of the HDPRO Style HUD
Use these two with EXTREME CAUTION! Always make a backup of your head before clicking either of the Scripts icons.
The Scripts icons will remove the scripts from your head. The ‘paintbrush’ icon will delete the styling scripts, and the ‘running man’ icon will delete the animation scripts. Once these scripts are removed from your head you will no longer be able to do things like change into and out of BoM, apply appliers, change your ear tips and animations, or animate your head using the Anim HUD.
The Beyond Shape Sliders
HDPRO by Catwa introduces the Beyond Shape Sliders. These are new sliders accessible on the HDPRO Style HUD that only work on HDPRO heads. They can be used in addition to the standard SL shape sliders and offer even greater customisation of your HDPRO head. What is even more exciting about Beyond Shape is that you can also save those additional slider settings, export them and create a simple HUD (using the included developer kit) to recall the settings at any time, share your Beyond Shape sliders with any other HDPRO user, and edit someone else’s HDPRO Beyond Shape sliders in real time. Yes, you can finally help your friend to edit their head shape!
In future you can look forward to shape creators selling not only standard SL shapes for HDPRO but also including additional Beyond Shape slider HUDs. And those HUDs are so simple to make. If you can rez two prims, drag a script into one of them, paste some text into it, then link them together? You’ve got yourself a HUD.
I’m not going to go into full detail of every slider here, but this is the Beyond Shapes tab in its entirety:
Before I tackle what I am going to briefly explain about this tab I want you to look at what’s written on the very bottom of that tab:
MUST RESET SKELETON
That bit is absolutely critical if you’re going to be using these sliders, so I’m going to (metaphorically) hammer it into your head upfront.
If you look at those sliders you’ll notice some that are also on the SL shape sliders, but most of them are not. The ones that are also on the SL shape sliders are there for a reason. A couple of the Beyond Shape sliders will override the SL shape sliders. For example: if you edit the Beyond Shape Nostril Height then you will not be able to edit the SL shape slider for Nostril Width, so a Nostril Width slider has been included in the Beyond Shape sliders.
You can edit many more bones than the SL shape has available. Watch Catwa’s video where she introduced HDPRO to the grid to see some of them in action. They can be combined with the SL shape sliders in many configurations that allow for incredible customisation.
After making any edits to the Beyond Shape sliders you MUST reset your skeleton. (Herein is the second ‘hammering it into your head’!) To do this:
LOCAL RESET (will reset your skeleton on your viewer only) – Right-click your avatar > Appearance > Reset > Skeleton
GLOBAL RESET (will reset your skeleton for everyone) – Either teleport to another region or relog (a relog is the best option, and thus best done when you’ve finished customising)
You must do both a LOCAL reset and a GLOBAL reset once you’re done customising your Beyond Shape sliders.
When trying out the Beyond Shape sliders please ensure that you’re not still in Edit Appearance mode (editing your SL shape sliders) at the same time, as that can cause the Beyond Shape sliders to either glitch out or not appear to move at all. Edit the Beyond Shape sliders, then reset skeleton (right-click your avatar > appearance > reset > skeleton), and then move into Edit Appearance (SL sliders) for more tweaks. Save that SL shape with a new name, come out of Edit Appearance, and then back into Beyond Shape sliders. Always remember to reset skeleton when using Beyond Shape. (That’s your third hammer!)
CLEAR – This will reset your face and clear the Beyond Shape sliders. Have you guessed what you need to do after you clear those sliders? Yep. Reset Skeleton!
If you take off your HDPRO head after using Beyond Shape sliders, and put on any other mesh head then guess what you have to do in order not to look a bit, well… odd? Uh-huh. That reset skeleton thing again ;-)
SHARE ICON – Here’s where the real fun begins. The SHARE icon is where you can export your Beyond Shape sliders to make a HUD (either to use yourself or to resell; please read the notecard about setting script permissions that’s included in the developer kit) or share them with another HDPRO user. It’s also where you can edit another HDPRO user’s Beyond Shape sliders (with their permission, of course) in real time using Live Share. Please note: You must both be near to each other in order to Live Share.
Live Share – must be done in exactly this order
- Recipient clicks SHARE icon, then RECEIVE
- You click SHARE icon, then LIVE SHARE
- Recipient ACCEPTS the share
- You can now edit the recipient’s Beyond Shape sliders. The Beyond Shape sliders in their HDPRO Style HUD will be greyed-out while this happens, and your Beyond Shape sliders will appear dotted
- When finished, click the SHARE button again to stop the live share
- Recipient now has the option to KEEP or ROLLBACK the Beyond Shape sliders that you changed
- Remember to RESET SKELETON!
Links and Manual
The final tab on the HUD is the Links / Manual tab. Use the small boxes at the top to go between the LINKS and the MANUAL.
The Links tab contains all of Catwa’s website and social media links, as well as a link to the Catwa Discord server, which you can join for support (because let’s face it, group chat in Second Life is thoroughly borked of late) and see new releases from designers, both for HDPRO and other Catwa heads.
The Manual tab contains multiple pages that hold brief descriptions of what everything in the Style HUD does. For a more expanded list read this page on Catwa’s website.
The BoM Pack
Also included in the folder is a huge pack of BoM layers. I’m not going to go into them all here, but you have multiple layerable options, from brows to facial hair, hairbases (for long and short hair), makeup, face tattoos, sweat droplets, and much more. You’ll also find in this folder all the various alpha layers that you might need for any BoM/Applier combinations you might want.
So what’s this super-special trick up the sleeve, then, Skell?
I thought you’d never ask! ;-)
The UV map on George is pretty much unisex. This means that—as well as male HDPRO skins—you can wear female HDPRO skins and the vast majority of them will look pretty damn good. This goes back to those of us who like to straddle the gender line—the androgynes and bishōnen—because not only are the skins interchangeable, but the makeup and brows and all that other good stuff is, too.
Below is an image put together by Catwa of just a few female HDPRO skins on the George head:
Yes, a couple of them look ‘softer’ and a little more femme, but if I hadn’t told you would you have guessed that the skins by Deetalez and Skinnery weren’t male skins? Probably not.
You will, of course, need a neck blend. It’s unlikely that creators of female head skins will make male body skins that match to them. However, if you have a close enough male body skintone match, then Izzie Button of Izzie’s has some fantastic neck blends that will allow you to mask any tone difference. Currently she has a standard version, but she’s also working on versions with an Adam’s apple on them.
Please be aware that you don’t have to use female skins on this head. I’ve already been seeing a lot of guys protesting that they don’t want to wear female skins. Well… you don’t have to! This is a male head and it has male skins created for it. The female skin option is an added bonus for those who do want that kind of thing.
Links and further help
HDPRO Update Log – Since the head is a new release there will be updates now and then as minor bugs are squished and the heads receive tweaks (and occasionally new features)
Catwa Head Friends – Inworld support group. Copy that link, paste it into local chat, and click it to join the group. As mentioned, though, please be aware that at the time of writing this post (September 2020) there are some serious issues with group chat in Second Life. While we will do our best to help you in the group we can’t do anything about those issues. If you have a Discord account then click the Discord server link on the HDPRO HUD and we’ll be happy to offer support there.
Catwa Store inworld – Copy link and paste into local chat, then click to teleport.
And that’s me and this truly mammoth post done.